This allows the AI to look at an attacker or target and see what state they are currently in to help steer battle decisions will add more logic to this later to see how good it can work with difficulty level settings for certain AI Classes. IFrame, Stagger Frames, Casting frames, Recover frames etc are now defined by animation state data.Changed the USkeletalMeshComponents and Mesh Components that hold weapons to be dynamic to reduce actor overhead cost.Make sure root motion from everything is enabled for the jump blends to take effect. I have tested Forward/Z motion for root motion jumps and this helps when setting up walking running and in place jump motion. O Root motion can be used for jumping as well it assumes that when jumping the player enters fly mode so ZMotion is added to the motion. Added UseRootMotion to the class definition for the AI that has root motion animations.Each character class can be configured for a Close/Mid/Ranged battle range for the class.Calculated battle quadrants will be used instead with a Close/Mid/Ranged length.I've taken that knowledge to help me improve this system over the years. There are a ton of things I've learned over the years about making modular systems. I've converted and redesigned systems from flash to Unreal Engine and Unity. I am not an artist but I am a Engineering Lead for a few years at a job where my main position is redesigning systems. This is a tool I have been working on since 2014, every thing I've learned about UE4, System Design, and Reverse engineering ideas from beloved RPGs are all concentrated with in this product. A few things are deprecated and a few things I want to improve in the next release. When updating several backend things broke that I will need to fix. RPG Engine Toolkit V4 Video Series <= Please look through this to see how the system operates.įacebook Page for Updates and Implementation Help and Quick Responses HEREĬomes with the Auto Terrain Cover Toolkit contains V4 of the Auto Terrain Cover not yet released.ĥ.3 Update: This will take some time. NOTE: Demo will be redone once the toolkit is fully complete for a new optimized level with more Battle Class examples. Playable Demo - New Action RPG Demo HERE- Updated